Venomous Brutalizer
Creature β Phyrexian Knight
Venomous Brutalizer
Creature β Phyrexian Knight
Card Text
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
When this creature enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Card Details
- Mana Value
- 4
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 4 / 4
- EDHREC Rank
- #7,351
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (8)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | en | Mike Jordana | $0.14 | $0.20 |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | de | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | es | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | fr | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | it | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | ja | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | pt | Mike Jordana | β | β |
| Phyrexia: All Will Be One (ONE) | #193 | uncommon | zhs | Mike Jordana | β | β |
Official Rulings (13)
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Any other effects of that damage, such as life gain from lifelink, still apply.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
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