Winter's Night
World Enchantment
Winter's Night
World Enchantment
Card Text
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Card Details
- Mana Value
- 3
- Colors
- Green, Red, White
- Color Identity
- Green, Red, White
- EDHREC Rank
- #28,444
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (7)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Masters Edition II (ME2) | #200 | rare | en | Rob Alexander | β | β |
| Alliances (ALL) | #114 | rare | en | Rob Alexander | $1.21 | β |
| Alliances (ALL) | #114 | rare | de | Rob Alexander | β | β |
| Alliances (ALL) | #114 | rare | es | Rob Alexander | β | β |
| Alliances (ALL) | #114 | rare | fr | Rob Alexander | β | β |
| Alliances (ALL) | #114 | rare | it | Rob Alexander | β | β |
| Alliances (ALL) | #114 | rare | pt | Rob Alexander | β | β |
Official Rulings (3)
If a land affected by Winter's Night is untapped at the time its controller's next untap step begins, the "doesn't untap" effect doesn't do anything. It won't apply at some later time when that land is tapped.
Winter's Night doesn't track the lands' controllers. If an affected land changes controllers before its old controller's next untap step, Winter's Night will prevent it from being untapped during its new controller's next untap step.
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
Cards Similar to Winter's Night
View all 200 similar cards βLooking for alternatives to Winter's Night? These Magic: The Gathering cards share similar effects and gameplay roles.




