Zameck Guildmage
Creature β Elf Wizard
Zameck Guildmage
Creature β Elf Wizard
Card Text
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Card Details
- Mana Value
- 2
- Colors
- Green, Blue
- Color Identity
- Green, Blue
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #10,718
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (19)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| RNA Guild Kit (GK2) | #129 | uncommon | en | Chase Stone | $0.32 | β |
| Magic Online Promos (PRM) | #47987 | uncommon | en | Raymond Swanland | β | β |
| Gatecrash (GTC) | #209 | uncommon | en | Chase Stone | $0.16 | $0.67 |
| Gatecrash Promos (PGTC) | #209 | uncommon | en | Raymond Swanland | $0.62 | β |
| RNA Guild Kit (GK2) | #129 | uncommon | de | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | de | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #129 | uncommon | es | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | es | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #129 | uncommon | fr | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | fr | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #129 | uncommon | it | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | it | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #129 | uncommon | ja | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | ja | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | ko | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | pt | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | ru | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | zhs | Chase Stone | β | β |
| Gatecrash (GTC) | #209 | uncommon | zht | Chase Stone | β | β |
Official Rulings (2)
Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
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