Breakneck Rider // Neck Breaker
Creature β Human Scout Werewolf // Creature β Werewolf
Breakneck Rider // Neck Breaker
Creature β Human Scout Werewolf // Creature β Werewolf
Card Text
Breakneck Rider
Creature β Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Only the most skillful riders brave the Breakneck Ride through Kessig.
3 / 3
Neck Breaker
Creature β Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4 / 3
Card Details
- Mana Value
- 3
- Colors
- Colorless
- Color Identity
- Red
- EDHREC Rank
- #11,710
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Shadows over Innistrad (SOI) | #147 | uncommon | en | Victor Adame Minguez | $0.30 | $1.29 |
| Shadows over Innistrad (SOI) | #147 | uncommon | de | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | es | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | fr | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | it | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | ja | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | ko | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | pt | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | ru | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | zhs | Victor Adame Minguez | β | β |
| Shadows over Innistrad (SOI) | #147 | uncommon | zht | Victor Adame Minguez | β | β |
Official Rulings (2)
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Card Faces
Breakneck Rider
Creature β Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Only the most skillful riders brave the Breakneck Ride through Kessig.
3 / 3
Neck Breaker
Creature β Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4 / 3
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