Fangblade Brigand // Fangblade Eviscerator
Creature β Human Werewolf // Creature β Werewolf
Fangblade Brigand // Fangblade Eviscerator
Creature β Human Werewolf // Creature β Werewolf
Card Text
Fangblade Brigand
Creature β Human Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
As long as the sun is up, you'll only lose your purse.
3 / 4
Fangblade Eviscerator
Creature β Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 5
Card Details
- Mana Value
- 4
- Colors
- Colorless
- Color Identity
- Red
- EDHREC Rank
- #16,583
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #139 | uncommon | en | Vincent Proce | $0.26 | $0.58 |
| Innistrad: Midnight Hunt (MID) | #292 | uncommon | en | Sami Makkonen | $0.09 | $0.20 |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | en | Vincent Proce | $0.11 | $0.12 |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | de | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | es | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | fr | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | it | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | ja | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | ko | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | pt | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | ru | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | zhs | Vincent Proce | β | β |
| Innistrad: Midnight Hunt (MID) | #139 | uncommon | zht | Vincent Proce | β | β |
Official Rulings (9)
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβday or nightβgoing back and forth for the rest of the game.
Card Faces
Fangblade Brigand
Creature β Human Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
As long as the sun is up, you'll only lose your purse.
3 / 4
Fangblade Eviscerator
Creature β Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 5
Cards Similar to Fangblade Brigand // Fangblade Eviscerator
View all 98 similar cards βLooking for alternatives to Fangblade Brigand // Fangblade Eviscerator? These Magic: The Gathering cards share similar effects and gameplay roles.

Instigator Gang // Wildblood Pack
Creature β Human Werewolf // Creature β Werewolf
$0.68

Breakneck Rider // Neck Breaker
Creature β Human Scout Werewolf // Creature β Werewolf
$0.30

Inner-Flame Igniter
Creature β Elemental Warrior
$0.06

Child of the Pack // Savage Packmate
Creature β Human Werewolf // Creature β Werewolf
$0.30

Infestation Expert // Infested Werewolf
Creature β Human Werewolf // Creature β Werewolf