Safehold Elite
Creature β Elf Scout
Safehold Elite
Creature β Elf Scout
Card Text
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Card Details
- Mana Value
- 2
- Colors
- Green, White
- Color Identity
- Green, White
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #18,160
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Ultimate Masters (UMA) | #220 | common | en | Jesper Ejsing | $0.11 | $0.31 |
| Shadowmoor (SHM) | #239 | common | en | Richard Whitters | $0.17 | $2.38 |
| Shadowmoor (SHM) | #239 | common | de | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | es | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | fr | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | it | Richard Whitters | β | β |
| Ultimate Masters (UMA) | #220 | common | ja | Jesper Ejsing | β | β |
| Shadowmoor (SHM) | #239 | common | ja | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | pt | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | ru | Richard Whitters | β | β |
| Shadowmoor (SHM) | #239 | common | zhs | Richard Whitters | β | β |
Official Rulings (7)
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its ownerβs graveyard for having 0 or less toughness, persist wonβt trigger and the card wonβt return to the battlefield. Thatβs because persist checks the creatureβs existence just before it leaves the battlefield, and it still has all those counters on it at that point.
If a permanent has multiple instances of persist, theyβll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive playerβs persist creatures will return to the battlefield first, then the active playerβs persist creatures do the same. The creatures return to the battlefield one at a time.
When a permanent with persist returns to the battlefield, itβs a new object with no memory of or connection to its previous existence.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and canβt return to the battlefield.
If a creature with persist stops being a creature, persist will still work.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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